This editor feature will allow you to generate a 2D Guidelines in 3D. From your shelves to your testers or even your visuals, in only a few seconds, you'll be able to adapt your guidelines in a 3D environment.
HOW TO IMPORT?
1 Create a 3D Guideline in the folder of your choice.
2 Duplicate or create the 2D Guideline of your choice in your personal folder as your 3D guideline.
3 Open your guidelines in the 3D Editor
4 Go to the "Guidelines folder" and choose the 2D guideline that you want to import in a 3D environment
5 Drag & Drop the 2D guideline in your 3D space
WHAT CAN WE IMPORT?
From 2D, we will be able to import:
- Bay structure (frame)
- Shelves
- Vertical separators
- Hooks
- Catalog items
- New tag
- Comments (as Notes in 3D)
Note that item holders and trays are not importable in 3D
DIFFERENT COMPONENTS BEHAVIOR
The bay frame will be imported in 3D by using 2D dimensions. The depth of the bay will be applied to the header, footer, and sides if they exist. Note that visuals placed on the frame will be well imported from 2D to 3D as well.
Shelves and items on shelves can well be imported from 2D to 3D. It will follow the same rules as 2D, visuals are migrated on the edge (as shelf-talkers), testers are in front of the shelf, and products are placed just behind the tester zone.
When a glorifier is only represented by an image we don’t have enough information to represent it precisely in 3D. By default, we will generate a "L" shape and place items inside. The item inside will keep the 2D position, in 3D it can float because we don’t have the information about the height of the glorifier’s basement. If a user needs a more realistic glorifier he needs to create it with a specific 3D Model.
When a hook on a bay is imported from 2D to 3D we will generate a 3D hang-bar.
The hang bar will be generated in the middle of the hook.
If the front of a 2D element has been colorized, the color will be applied to each side when we import it in 3D.
Note that the "New Tag" present in your 2D guideline will be imported from 2D to 3D